![]() Building on any areas of this land type they have currently explored.Exploring your coastal land and colonised areas on this land type.Then the invaders get a turn, which starts by drawing an invader card showing one or two land types. Whereas slow cards activate afterwards, meaning not only do you have to anticipate the board state, but you also might have to sacrifice the Dahan or take some land damage (blight).įiguring out a future board state isn’t as simple as it sounds.įirst, you and the other spirits play your fast cards. Fast cards activate before the colonists invade allowing you to affect the board before they damage the land and spread. While you have to consider all of the card’s attributes, the most important one to keep an eye on is speed. Finding the best play for the current turn is another difficult and deeply engaging decision you’ll have to make. These cards are so versatile that it really depends on the current situation you’re in. Cards have an ability, range, energy cost, placement restrictions, elements, and speed. Where you pick and pay for the cards you’ll be playing this round. The view overhead Growth and Invaders in Spirit IslandĪfter the growth phase, it’s time to dig into the real meat of the game. The answer is never straightforward, but constantly re-figuring your approach to the game is satisfying beyond measure. This type of short-term vs long-term decision-making is a cornerstone of Spirit Island, taking as many forms as Mystique from X-Men. Oftentimes you’re forced into choosing between what you need to survive this turn, and what you need to win the game. Selecting the wrong option during this phase may have far-reaching consequences for the game. This is perhaps the easiest decision you’ll make playing Spirit Island but that doesn’t mean it’s easy. Sometimes, you’ll need to spend this growth phase to gain resources or refresh your hand instead. However, growth isn’t your only option during these times. Each turn throughout the game begins with a Growth Phase where you’ll have the opportunity to grow these spirits in a number of different directions. There are eight spirits within the game, and while some are stronger than others, they’re all radically different and all start extremely weak. I acknowledge and pay my respects, to the Aboriginal and Torres Strait Islander people past, present and emerging, whose land I stand upon today. So it’s only fitting to start this review with an acknowledgement of country: But it is important to acknowledge our past and that people today are still suffering from the actions of our forefathers. It’s a heavy subject and one we won’t dwell on in this review. Where you play spirits protecting the indigenous population from invading colonists destroying the land. Spirit Island is a cooperative game of reverse colonisation.
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